Simulated Coffee Machine with OOP!

Add GIF demo
This commit is contained in:
rzmk 2021-08-06 18:01:35 -04:00
parent 2cb3f14710
commit f462cc5ae0
9 changed files with 167 additions and 2 deletions

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.gitignore vendored
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.vscode # Ignore Markdown formatting being inconsistent with markdownlint
.prettierignore
# Ignore virtual environments
venv
# Ignore random cache
__pycache__

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@ -3,7 +3,7 @@ print("Welcome to the band name generator!")
#2. Ask the user for the city that they grew up in. #2. Ask the user for the city that they grew up in.
city_name = input("What's the name of the city you grew up in?\n") city_name = input("What's the name of the city you grew up in?\n")
#3. Ask the user for the name of a pet. #3. Ask the user for the name of a pet.
_name = input("What's your pet's name?\n") pet_name = input("What's your pet's name?\n")
#4. Combine the name of their city and pet and show them their band name. #4. Combine the name of their city and pet and show them their band name.
print("Your band name could be " + city_name + " " + pet_name + "!") print("Your band name could be " + city_name + " " + pet_name + "!")
#5. Make sure the input cursor shows on a new line, see the example at: #5. Make sure the input cursor shows on a new line, see the example at:

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Day 16/README.md Normal file
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# Day 16 - Learning OOP with Python
- OOP concepts were taught in the source main.py file, such as classes, attributes, and methods. The Turtle and prettytable packages were also used to explore these concepts, and I installed prettytable in a virtual environment for this.
- The main objective of today is to simulate a coffee machine using OOP in the oop-coffee-machine folder. The coffee_maker.py, menu.py, and money_machine.py were given as abstract modules to work from in order to understand OOP.
![Day_16_OOP_Coffee_Machine](https://user-images.githubusercontent.com/30333942/128575429-7173d86e-7ae5-4bf0-909a-34e6e37dfc70.gif)

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Day 16/another_module.py Normal file
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another_variable = 12

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Day 16/main.py Normal file
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# from another_module import another_variable
# print(another_variable)
# from turtle import Turtle, Screen
# buddy = Turtle() # creating class object
# print(buddy)
# buddy.shape("turtle") # calling class methods
# buddy.color("blue")
# buddy.forward(100)
# my_screen = Screen()
# print(my_screen.canvheight) # getting class attribute
# my_screen.exitonclick()
from prettytable import PrettyTable
table = PrettyTable()
table.add_column("Pokemon Name", ["Pikachu", "Squirtle", "Charmander"])
table.add_column("Type", ["Electric", "Water", "Fire"])
table.align = "l"
print(table)

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class CoffeeMaker:
"""Models the machine that makes the coffee"""
def __init__(self):
self.resources = {
"water": 300,
"milk": 200,
"coffee": 100,
}
def report(self):
"""Prints a report of all resources."""
print(f"Water: {self.resources['water']}ml")
print(f"Milk: {self.resources['milk']}ml")
print(f"Coffee: {self.resources['coffee']}g")
def is_resource_sufficient(self, drink):
"""Returns True when order can be made, False if ingredients are insufficient."""
can_make = True
for item in drink.ingredients:
if drink.ingredients[item] > self.resources[item]:
print(f"Sorry there is not enough {item}.")
can_make = False
return can_make
def make_coffee(self, order):
"""Deducts the required ingredients from the resources."""
for item in order.ingredients:
self.resources[item] -= order.ingredients[item]
print(f"Here is your {order.name} ☕️. Enjoy!")

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from menu import Menu, MenuItem
from coffee_maker import CoffeeMaker
from money_machine import MoneyMachine
# Instantiating objects from imported classes
my_coffee_menu = Menu()
my_coffee_maker = CoffeeMaker()
my_money_machine = MoneyMachine()
# Begin coffee machine with OOP!
response = ""
while response != "off":
menu_items = my_coffee_menu.get_items()
response = input(f"What would you like? ({menu_items}): ")
if response == "off":
break
elif response == "report":
my_coffee_maker.report()
my_money_machine.report()
else:
drink = my_coffee_menu.find_drink(response)
drink_cost = drink.cost
if not my_coffee_maker.is_resource_sufficient(drink):
print(f"Sorry there is not enough ingredients for {response}.")
continue
if not my_money_machine.make_payment(drink_cost):
continue
my_coffee_maker.make_coffee(drink)

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class MenuItem:
"""Models each Menu Item."""
def __init__(self, name, water, milk, coffee, cost):
self.name = name
self.cost = cost
self.ingredients = {
"water": water,
"milk": milk,
"coffee": coffee
}
class Menu:
"""Models the Menu with drinks."""
def __init__(self):
self.menu = [
MenuItem(name="latte", water=200, milk=150, coffee=24, cost=2.5),
MenuItem(name="espresso", water=50, milk=0, coffee=18, cost=1.5),
MenuItem(name="cappuccino", water=250, milk=50, coffee=24, cost=3),
]
def get_items(self):
"""Returns all the names of the available menu items"""
options = ""
for item in self.menu:
options += f"{item.name}/"
return options
def find_drink(self, order_name):
"""Searches the menu for a particular drink by name. Returns that item if it exists, otherwise returns None"""
for item in self.menu:
if item.name == order_name:
return item
print("Sorry that item is not available.")

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class MoneyMachine:
CURRENCY = "$"
COIN_VALUES = {
"quarters": 0.25,
"dimes": 0.10,
"nickles": 0.05,
"pennies": 0.01
}
def __init__(self):
self.profit = 0
self.money_received = 0
def report(self):
"""Prints the current profit"""
print(f"Money: {self.CURRENCY}{self.profit}")
def process_coins(self):
"""Returns the total calculated from coins inserted."""
print("Please insert coins.")
for coin in self.COIN_VALUES:
self.money_received += int(input(f"How many {coin}?: ")) * self.COIN_VALUES[coin]
return self.money_received
def make_payment(self, cost):
"""Returns True when payment is accepted, or False if insufficient."""
self.process_coins()
if self.money_received >= cost:
change = round(self.money_received - cost, 2)
print(f"Here is {self.CURRENCY}{change} in change.")
self.profit += cost
self.money_received = 0
return True
else:
print("Sorry that's not enough money. Money refunded.")
self.money_received = 0
return False