from turtle import Screen from snake import Snake from food import Food from scoreboard import Scoreboard import time screen = Screen() screen.setup(width=600, height=600) screen.bgcolor("black") screen.title("A Snake Game!") screen.tracer(0) snake = Snake() food = Food() scoreboard = Scoreboard() screen.listen() screen.onkey(snake.up, "Up") screen.onkey(snake.down, "Down") screen.onkey(snake.left, "Left") screen.onkey(snake.right, "Right") game_is_on = True while game_is_on: screen.update() time.sleep(0.075) snake.move() # Food collision if snake.head.distance(food) < 15: food.refresh() snake.extend() scoreboard.increase_score() # Wall collision if ( snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 290 or snake.head.ycor() < -280 ): scoreboard.game_over() game_is_on = False # Tail collision for segment in snake.segments[1:]: if snake.head.distance(segment) < 10: scoreboard.game_over() game_is_on = False screen.exitonclick()