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1552 changed files with 367539 additions and 2 deletions
902
env/Lib/site-packages/discord/gateway.py
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902
env/Lib/site-packages/discord/gateway.py
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# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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import asyncio
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from collections import namedtuple, deque
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import concurrent.futures
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import json
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import logging
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import struct
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import sys
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import time
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import threading
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import traceback
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import zlib
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import aiohttp
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from . import utils
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from .activity import BaseActivity
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from .enums import SpeakingState
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from .errors import ConnectionClosed, InvalidArgument
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log = logging.getLogger(__name__)
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__all__ = (
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'DiscordWebSocket',
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'KeepAliveHandler',
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'VoiceKeepAliveHandler',
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'DiscordVoiceWebSocket',
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'ReconnectWebSocket',
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)
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class ReconnectWebSocket(Exception):
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"""Signals to safely reconnect the websocket."""
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def __init__(self, shard_id, *, resume=True):
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self.shard_id = shard_id
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self.resume = resume
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self.op = 'RESUME' if resume else 'IDENTIFY'
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class WebSocketClosure(Exception):
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"""An exception to make up for the fact that aiohttp doesn't signal closure."""
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pass
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EventListener = namedtuple('EventListener', 'predicate event result future')
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class GatewayRatelimiter:
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def __init__(self, count=110, per=60.0):
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# The default is 110 to give room for at least 10 heartbeats per minute
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self.max = count
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self.remaining = count
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self.window = 0.0
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self.per = per
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self.lock = asyncio.Lock()
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self.shard_id = None
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def is_ratelimited(self):
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current = time.time()
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if current > self.window + self.per:
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return False
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return self.remaining == 0
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def get_delay(self):
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current = time.time()
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if current > self.window + self.per:
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self.remaining = self.max
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if self.remaining == self.max:
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self.window = current
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if self.remaining == 0:
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return self.per - (current - self.window)
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self.remaining -= 1
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if self.remaining == 0:
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self.window = current
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return 0.0
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async def block(self):
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async with self.lock:
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delta = self.get_delay()
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if delta:
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log.warning('WebSocket in shard ID %s is ratelimited, waiting %.2f seconds', self.shard_id, delta)
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await asyncio.sleep(delta)
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class KeepAliveHandler(threading.Thread):
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def __init__(self, *args, **kwargs):
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ws = kwargs.pop('ws', None)
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interval = kwargs.pop('interval', None)
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shard_id = kwargs.pop('shard_id', None)
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threading.Thread.__init__(self, *args, **kwargs)
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self.ws = ws
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self._main_thread_id = ws.thread_id
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self.interval = interval
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self.daemon = True
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self.shard_id = shard_id
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self.msg = 'Keeping shard ID %s websocket alive with sequence %s.'
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self.block_msg = 'Shard ID %s heartbeat blocked for more than %s seconds.'
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self.behind_msg = 'Can\'t keep up, shard ID %s websocket is %.1fs behind.'
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self._stop_ev = threading.Event()
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self._last_ack = time.perf_counter()
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self._last_send = time.perf_counter()
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self._last_recv = time.perf_counter()
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self.latency = float('inf')
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self.heartbeat_timeout = ws._max_heartbeat_timeout
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def run(self):
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while not self._stop_ev.wait(self.interval):
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if self._last_recv + self.heartbeat_timeout < time.perf_counter():
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log.warning("Shard ID %s has stopped responding to the gateway. Closing and restarting.", self.shard_id)
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coro = self.ws.close(4000)
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f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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f.result()
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except Exception:
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log.exception('An error occurred while stopping the gateway. Ignoring.')
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finally:
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self.stop()
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return
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data = self.get_payload()
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log.debug(self.msg, self.shard_id, data['d'])
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coro = self.ws.send_heartbeat(data)
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f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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# block until sending is complete
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total = 0
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while True:
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try:
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f.result(10)
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break
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except concurrent.futures.TimeoutError:
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total += 10
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try:
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frame = sys._current_frames()[self._main_thread_id]
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except KeyError:
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msg = self.block_msg
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else:
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stack = traceback.format_stack(frame)
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msg = '%s\nLoop thread traceback (most recent call last):\n%s' % (self.block_msg, ''.join(stack))
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log.warning(msg, self.shard_id, total)
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except Exception:
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self.stop()
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else:
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self._last_send = time.perf_counter()
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def get_payload(self):
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return {
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'op': self.ws.HEARTBEAT,
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'd': self.ws.sequence
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}
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def stop(self):
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self._stop_ev.set()
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def tick(self):
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self._last_recv = time.perf_counter()
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def ack(self):
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ack_time = time.perf_counter()
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self._last_ack = ack_time
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self.latency = ack_time - self._last_send
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if self.latency > 10:
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log.warning(self.behind_msg, self.shard_id, self.latency)
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class VoiceKeepAliveHandler(KeepAliveHandler):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.recent_ack_latencies = deque(maxlen=20)
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self.msg = 'Keeping shard ID %s voice websocket alive with timestamp %s.'
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self.block_msg = 'Shard ID %s voice heartbeat blocked for more than %s seconds'
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self.behind_msg = 'High socket latency, shard ID %s heartbeat is %.1fs behind'
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def get_payload(self):
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return {
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'op': self.ws.HEARTBEAT,
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'd': int(time.time() * 1000)
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}
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def ack(self):
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ack_time = time.perf_counter()
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self._last_ack = ack_time
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self._last_recv = ack_time
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self.latency = ack_time - self._last_send
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self.recent_ack_latencies.append(self.latency)
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class DiscordClientWebSocketResponse(aiohttp.ClientWebSocketResponse):
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async def close(self, *, code: int = 4000, message: bytes = b'') -> bool:
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return await super().close(code=code, message=message)
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class DiscordWebSocket:
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"""Implements a WebSocket for Discord's gateway v6.
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Attributes
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-----------
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DISPATCH
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Receive only. Denotes an event to be sent to Discord, such as READY.
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HEARTBEAT
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When received tells Discord to keep the connection alive.
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When sent asks if your connection is currently alive.
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IDENTIFY
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Send only. Starts a new session.
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PRESENCE
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Send only. Updates your presence.
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VOICE_STATE
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Send only. Starts a new connection to a voice guild.
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VOICE_PING
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Send only. Checks ping time to a voice guild, do not use.
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RESUME
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Send only. Resumes an existing connection.
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RECONNECT
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Receive only. Tells the client to reconnect to a new gateway.
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REQUEST_MEMBERS
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Send only. Asks for the full member list of a guild.
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INVALIDATE_SESSION
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Receive only. Tells the client to optionally invalidate the session
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and IDENTIFY again.
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HELLO
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Receive only. Tells the client the heartbeat interval.
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HEARTBEAT_ACK
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Receive only. Confirms receiving of a heartbeat. Not having it implies
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a connection issue.
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GUILD_SYNC
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Send only. Requests a guild sync.
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gateway
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The gateway we are currently connected to.
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token
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The authentication token for discord.
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"""
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DISPATCH = 0
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HEARTBEAT = 1
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IDENTIFY = 2
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PRESENCE = 3
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VOICE_STATE = 4
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VOICE_PING = 5
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RESUME = 6
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RECONNECT = 7
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REQUEST_MEMBERS = 8
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INVALIDATE_SESSION = 9
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HELLO = 10
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HEARTBEAT_ACK = 11
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GUILD_SYNC = 12
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def __init__(self, socket, *, loop):
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self.socket = socket
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self.loop = loop
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# an empty dispatcher to prevent crashes
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self._dispatch = lambda *args: None
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# generic event listeners
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self._dispatch_listeners = []
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# the keep alive
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self._keep_alive = None
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self.thread_id = threading.get_ident()
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# ws related stuff
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self.session_id = None
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self.sequence = None
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self._zlib = zlib.decompressobj()
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self._buffer = bytearray()
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self._close_code = None
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self._rate_limiter = GatewayRatelimiter()
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@property
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def open(self):
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return not self.socket.closed
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def is_ratelimited(self):
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return self._rate_limiter.is_ratelimited()
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@classmethod
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async def from_client(cls, client, *, initial=False, gateway=None, shard_id=None, session=None, sequence=None, resume=False):
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"""Creates a main websocket for Discord from a :class:`Client`.
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This is for internal use only.
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"""
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gateway = gateway or await client.http.get_gateway()
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socket = await client.http.ws_connect(gateway)
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ws = cls(socket, loop=client.loop)
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# dynamically add attributes needed
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ws.token = client.http.token
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ws._connection = client._connection
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ws._discord_parsers = client._connection.parsers
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ws._dispatch = client.dispatch
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ws.gateway = gateway
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ws.call_hooks = client._connection.call_hooks
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ws._initial_identify = initial
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ws.shard_id = shard_id
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ws._rate_limiter.shard_id = shard_id
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ws.shard_count = client._connection.shard_count
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ws.session_id = session
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ws.sequence = sequence
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ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
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client._connection._update_references(ws)
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log.debug('Created websocket connected to %s', gateway)
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# poll event for OP Hello
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await ws.poll_event()
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if not resume:
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await ws.identify()
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return ws
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await ws.resume()
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return ws
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def wait_for(self, event, predicate, result=None):
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"""Waits for a DISPATCH'd event that meets the predicate.
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Parameters
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-----------
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event: :class:`str`
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The event name in all upper case to wait for.
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predicate
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A function that takes a data parameter to check for event
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properties. The data parameter is the 'd' key in the JSON message.
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result
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A function that takes the same data parameter and executes to send
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the result to the future. If ``None``, returns the data.
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Returns
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--------
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asyncio.Future
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A future to wait for.
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"""
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future = self.loop.create_future()
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entry = EventListener(event=event, predicate=predicate, result=result, future=future)
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self._dispatch_listeners.append(entry)
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return future
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async def identify(self):
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"""Sends the IDENTIFY packet."""
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payload = {
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'op': self.IDENTIFY,
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'd': {
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'token': self.token,
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'properties': {
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'$os': sys.platform,
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'$browser': 'discord.py',
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'$device': 'discord.py',
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'$referrer': '',
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'$referring_domain': ''
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},
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'compress': True,
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'large_threshold': 250,
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'guild_subscriptions': self._connection.guild_subscriptions,
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'v': 3
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}
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}
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if not self._connection.is_bot:
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payload['d']['synced_guilds'] = []
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if self.shard_id is not None and self.shard_count is not None:
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payload['d']['shard'] = [self.shard_id, self.shard_count]
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state = self._connection
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if state._activity is not None or state._status is not None:
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payload['d']['presence'] = {
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'status': state._status,
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'game': state._activity,
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'since': 0,
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'afk': False
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}
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if state._intents is not None:
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payload['d']['intents'] = state._intents.value
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await self.call_hooks('before_identify', self.shard_id, initial=self._initial_identify)
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await self.send_as_json(payload)
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log.info('Shard ID %s has sent the IDENTIFY payload.', self.shard_id)
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async def resume(self):
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"""Sends the RESUME packet."""
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payload = {
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'op': self.RESUME,
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'd': {
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'seq': self.sequence,
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'session_id': self.session_id,
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'token': self.token
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}
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}
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await self.send_as_json(payload)
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log.info('Shard ID %s has sent the RESUME payload.', self.shard_id)
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async def received_message(self, msg):
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self._dispatch('socket_raw_receive', msg)
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if type(msg) is bytes:
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self._buffer.extend(msg)
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if len(msg) < 4 or msg[-4:] != b'\x00\x00\xff\xff':
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return
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msg = self._zlib.decompress(self._buffer)
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msg = msg.decode('utf-8')
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self._buffer = bytearray()
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msg = json.loads(msg)
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log.debug('For Shard ID %s: WebSocket Event: %s', self.shard_id, msg)
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self._dispatch('socket_response', msg)
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op = msg.get('op')
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data = msg.get('d')
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seq = msg.get('s')
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if seq is not None:
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self.sequence = seq
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if self._keep_alive:
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self._keep_alive.tick()
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if op != self.DISPATCH:
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if op == self.RECONNECT:
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.debug('Received RECONNECT opcode.')
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await self.close()
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raise ReconnectWebSocket(self.shard_id)
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if op == self.HEARTBEAT_ACK:
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if self._keep_alive:
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self._keep_alive.ack()
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return
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if op == self.HEARTBEAT:
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if self._keep_alive:
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beat = self._keep_alive.get_payload()
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await self.send_as_json(beat)
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return
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if op == self.HELLO:
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interval = data['heartbeat_interval'] / 1000.0
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self._keep_alive = KeepAliveHandler(ws=self, interval=interval, shard_id=self.shard_id)
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# send a heartbeat immediately
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await self.send_as_json(self._keep_alive.get_payload())
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self._keep_alive.start()
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return
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if op == self.INVALIDATE_SESSION:
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if data is True:
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await self.close()
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raise ReconnectWebSocket(self.shard_id)
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self.sequence = None
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self.session_id = None
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log.info('Shard ID %s session has been invalidated.', self.shard_id)
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await self.close(code=1000)
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raise ReconnectWebSocket(self.shard_id, resume=False)
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log.warning('Unknown OP code %s.', op)
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return
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event = msg.get('t')
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if event == 'READY':
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self._trace = trace = data.get('_trace', [])
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self.sequence = msg['s']
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self.session_id = data['session_id']
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# pass back shard ID to ready handler
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data['__shard_id__'] = self.shard_id
|
||||
log.info('Shard ID %s has connected to Gateway: %s (Session ID: %s).',
|
||||
self.shard_id, ', '.join(trace), self.session_id)
|
||||
|
||||
elif event == 'RESUMED':
|
||||
self._trace = trace = data.get('_trace', [])
|
||||
# pass back the shard ID to the resumed handler
|
||||
data['__shard_id__'] = self.shard_id
|
||||
log.info('Shard ID %s has successfully RESUMED session %s under trace %s.',
|
||||
self.shard_id, self.session_id, ', '.join(trace))
|
||||
|
||||
try:
|
||||
func = self._discord_parsers[event]
|
||||
except KeyError:
|
||||
log.debug('Unknown event %s.', event)
|
||||
else:
|
||||
func(data)
|
||||
|
||||
# remove the dispatched listeners
|
||||
removed = []
|
||||
for index, entry in enumerate(self._dispatch_listeners):
|
||||
if entry.event != event:
|
||||
continue
|
||||
|
||||
future = entry.future
|
||||
if future.cancelled():
|
||||
removed.append(index)
|
||||
continue
|
||||
|
||||
try:
|
||||
valid = entry.predicate(data)
|
||||
except Exception as exc:
|
||||
future.set_exception(exc)
|
||||
removed.append(index)
|
||||
else:
|
||||
if valid:
|
||||
ret = data if entry.result is None else entry.result(data)
|
||||
future.set_result(ret)
|
||||
removed.append(index)
|
||||
|
||||
for index in reversed(removed):
|
||||
del self._dispatch_listeners[index]
|
||||
|
||||
@property
|
||||
def latency(self):
|
||||
""":class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds."""
|
||||
heartbeat = self._keep_alive
|
||||
return float('inf') if heartbeat is None else heartbeat.latency
|
||||
|
||||
def _can_handle_close(self):
|
||||
code = self._close_code or self.socket.close_code
|
||||
return code not in (1000, 4004, 4010, 4011, 4012, 4013, 4014)
|
||||
|
||||
async def poll_event(self):
|
||||
"""Polls for a DISPATCH event and handles the general gateway loop.
|
||||
|
||||
Raises
|
||||
------
|
||||
ConnectionClosed
|
||||
The websocket connection was terminated for unhandled reasons.
|
||||
"""
|
||||
try:
|
||||
msg = await self.socket.receive(timeout=self._max_heartbeat_timeout)
|
||||
if msg.type is aiohttp.WSMsgType.TEXT:
|
||||
await self.received_message(msg.data)
|
||||
elif msg.type is aiohttp.WSMsgType.BINARY:
|
||||
await self.received_message(msg.data)
|
||||
elif msg.type is aiohttp.WSMsgType.ERROR:
|
||||
log.debug('Received %s', msg)
|
||||
raise msg.data
|
||||
elif msg.type in (aiohttp.WSMsgType.CLOSED, aiohttp.WSMsgType.CLOSING, aiohttp.WSMsgType.CLOSE):
|
||||
log.debug('Received %s', msg)
|
||||
raise WebSocketClosure
|
||||
except (asyncio.TimeoutError, WebSocketClosure) as e:
|
||||
# Ensure the keep alive handler is closed
|
||||
if self._keep_alive:
|
||||
self._keep_alive.stop()
|
||||
self._keep_alive = None
|
||||
|
||||
if isinstance(e, asyncio.TimeoutError):
|
||||
log.info('Timed out receiving packet. Attempting a reconnect.')
|
||||
raise ReconnectWebSocket(self.shard_id) from None
|
||||
|
||||
code = self._close_code or self.socket.close_code
|
||||
if self._can_handle_close():
|
||||
log.info('Websocket closed with %s, attempting a reconnect.', code)
|
||||
raise ReconnectWebSocket(self.shard_id) from None
|
||||
else:
|
||||
log.info('Websocket closed with %s, cannot reconnect.', code)
|
||||
raise ConnectionClosed(self.socket, shard_id=self.shard_id, code=code) from None
|
||||
|
||||
async def send(self, data):
|
||||
await self._rate_limiter.block()
|
||||
self._dispatch('socket_raw_send', data)
|
||||
await self.socket.send_str(data)
|
||||
|
||||
async def send_as_json(self, data):
|
||||
try:
|
||||
await self.send(utils.to_json(data))
|
||||
except RuntimeError as exc:
|
||||
if not self._can_handle_close():
|
||||
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
|
||||
|
||||
async def send_heartbeat(self, data):
|
||||
# This bypasses the rate limit handling code since it has a higher priority
|
||||
try:
|
||||
await self.socket.send_str(utils.to_json(data))
|
||||
except RuntimeError as exc:
|
||||
if not self._can_handle_close():
|
||||
raise ConnectionClosed(self.socket, shard_id=self.shard_id) from exc
|
||||
|
||||
async def change_presence(self, *, activity=None, status=None, afk=False, since=0.0):
|
||||
if activity is not None:
|
||||
if not isinstance(activity, BaseActivity):
|
||||
raise InvalidArgument('activity must derive from BaseActivity.')
|
||||
activity = activity.to_dict()
|
||||
|
||||
if status == 'idle':
|
||||
since = int(time.time() * 1000)
|
||||
|
||||
payload = {
|
||||
'op': self.PRESENCE,
|
||||
'd': {
|
||||
'game': activity,
|
||||
'afk': afk,
|
||||
'since': since,
|
||||
'status': status
|
||||
}
|
||||
}
|
||||
|
||||
sent = utils.to_json(payload)
|
||||
log.debug('Sending "%s" to change status', sent)
|
||||
await self.send(sent)
|
||||
|
||||
async def request_sync(self, guild_ids):
|
||||
payload = {
|
||||
'op': self.GUILD_SYNC,
|
||||
'd': list(guild_ids)
|
||||
}
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def request_chunks(self, guild_id, query=None, *, limit, user_ids=None, presences=False, nonce=None):
|
||||
payload = {
|
||||
'op': self.REQUEST_MEMBERS,
|
||||
'd': {
|
||||
'guild_id': guild_id,
|
||||
'presences': presences,
|
||||
'limit': limit
|
||||
}
|
||||
}
|
||||
|
||||
if nonce:
|
||||
payload['d']['nonce'] = nonce
|
||||
|
||||
if user_ids:
|
||||
payload['d']['user_ids'] = user_ids
|
||||
|
||||
if query is not None:
|
||||
payload['d']['query'] = query
|
||||
|
||||
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def voice_state(self, guild_id, channel_id, self_mute=False, self_deaf=False):
|
||||
payload = {
|
||||
'op': self.VOICE_STATE,
|
||||
'd': {
|
||||
'guild_id': guild_id,
|
||||
'channel_id': channel_id,
|
||||
'self_mute': self_mute,
|
||||
'self_deaf': self_deaf
|
||||
}
|
||||
}
|
||||
|
||||
log.debug('Updating our voice state to %s.', payload)
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def close(self, code=4000):
|
||||
if self._keep_alive:
|
||||
self._keep_alive.stop()
|
||||
self._keep_alive = None
|
||||
|
||||
self._close_code = code
|
||||
await self.socket.close(code=code)
|
||||
|
||||
class DiscordVoiceWebSocket:
|
||||
"""Implements the websocket protocol for handling voice connections.
|
||||
|
||||
Attributes
|
||||
-----------
|
||||
IDENTIFY
|
||||
Send only. Starts a new voice session.
|
||||
SELECT_PROTOCOL
|
||||
Send only. Tells discord what encryption mode and how to connect for voice.
|
||||
READY
|
||||
Receive only. Tells the websocket that the initial connection has completed.
|
||||
HEARTBEAT
|
||||
Send only. Keeps your websocket connection alive.
|
||||
SESSION_DESCRIPTION
|
||||
Receive only. Gives you the secret key required for voice.
|
||||
SPEAKING
|
||||
Send only. Notifies the client if you are currently speaking.
|
||||
HEARTBEAT_ACK
|
||||
Receive only. Tells you your heartbeat has been acknowledged.
|
||||
RESUME
|
||||
Sent only. Tells the client to resume its session.
|
||||
HELLO
|
||||
Receive only. Tells you that your websocket connection was acknowledged.
|
||||
RESUMED
|
||||
Sent only. Tells you that your RESUME request has succeeded.
|
||||
CLIENT_CONNECT
|
||||
Indicates a user has connected to voice.
|
||||
CLIENT_DISCONNECT
|
||||
Receive only. Indicates a user has disconnected from voice.
|
||||
"""
|
||||
|
||||
IDENTIFY = 0
|
||||
SELECT_PROTOCOL = 1
|
||||
READY = 2
|
||||
HEARTBEAT = 3
|
||||
SESSION_DESCRIPTION = 4
|
||||
SPEAKING = 5
|
||||
HEARTBEAT_ACK = 6
|
||||
RESUME = 7
|
||||
HELLO = 8
|
||||
RESUMED = 9
|
||||
CLIENT_CONNECT = 12
|
||||
CLIENT_DISCONNECT = 13
|
||||
|
||||
def __init__(self, socket, loop):
|
||||
self.ws = socket
|
||||
self.loop = loop
|
||||
self._keep_alive = None
|
||||
self._close_code = None
|
||||
self.secret_key = None
|
||||
|
||||
async def send_as_json(self, data):
|
||||
log.debug('Sending voice websocket frame: %s.', data)
|
||||
await self.ws.send_str(utils.to_json(data))
|
||||
|
||||
send_heartbeat = send_as_json
|
||||
|
||||
async def resume(self):
|
||||
state = self._connection
|
||||
payload = {
|
||||
'op': self.RESUME,
|
||||
'd': {
|
||||
'token': state.token,
|
||||
'server_id': str(state.server_id),
|
||||
'session_id': state.session_id
|
||||
}
|
||||
}
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def identify(self):
|
||||
state = self._connection
|
||||
payload = {
|
||||
'op': self.IDENTIFY,
|
||||
'd': {
|
||||
'server_id': str(state.server_id),
|
||||
'user_id': str(state.user.id),
|
||||
'session_id': state.session_id,
|
||||
'token': state.token
|
||||
}
|
||||
}
|
||||
await self.send_as_json(payload)
|
||||
|
||||
@classmethod
|
||||
async def from_client(cls, client, *, resume=False):
|
||||
"""Creates a voice websocket for the :class:`VoiceClient`."""
|
||||
gateway = 'wss://' + client.endpoint + '/?v=4'
|
||||
http = client._state.http
|
||||
socket = await http.ws_connect(gateway, compress=15)
|
||||
ws = cls(socket, loop=client.loop)
|
||||
ws.gateway = gateway
|
||||
ws._connection = client
|
||||
ws._max_heartbeat_timeout = 60.0
|
||||
ws.thread_id = threading.get_ident()
|
||||
|
||||
if resume:
|
||||
await ws.resume()
|
||||
else:
|
||||
await ws.identify()
|
||||
|
||||
return ws
|
||||
|
||||
async def select_protocol(self, ip, port, mode):
|
||||
payload = {
|
||||
'op': self.SELECT_PROTOCOL,
|
||||
'd': {
|
||||
'protocol': 'udp',
|
||||
'data': {
|
||||
'address': ip,
|
||||
'port': port,
|
||||
'mode': mode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def client_connect(self):
|
||||
payload = {
|
||||
'op': self.CLIENT_CONNECT,
|
||||
'd': {
|
||||
'audio_ssrc': self._connection.ssrc
|
||||
}
|
||||
}
|
||||
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def speak(self, state=SpeakingState.voice):
|
||||
payload = {
|
||||
'op': self.SPEAKING,
|
||||
'd': {
|
||||
'speaking': int(state),
|
||||
'delay': 0
|
||||
}
|
||||
}
|
||||
|
||||
await self.send_as_json(payload)
|
||||
|
||||
async def received_message(self, msg):
|
||||
log.debug('Voice websocket frame received: %s', msg)
|
||||
op = msg['op']
|
||||
data = msg.get('d')
|
||||
|
||||
if op == self.READY:
|
||||
await self.initial_connection(data)
|
||||
elif op == self.HEARTBEAT_ACK:
|
||||
self._keep_alive.ack()
|
||||
elif op == self.RESUMED:
|
||||
log.info('Voice RESUME succeeded.')
|
||||
elif op == self.SESSION_DESCRIPTION:
|
||||
self._connection.mode = data['mode']
|
||||
await self.load_secret_key(data)
|
||||
elif op == self.HELLO:
|
||||
interval = data['heartbeat_interval'] / 1000.0
|
||||
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=min(interval, 5.0))
|
||||
self._keep_alive.start()
|
||||
|
||||
async def initial_connection(self, data):
|
||||
state = self._connection
|
||||
state.ssrc = data['ssrc']
|
||||
state.voice_port = data['port']
|
||||
state.endpoint_ip = data['ip']
|
||||
|
||||
packet = bytearray(70)
|
||||
struct.pack_into('>H', packet, 0, 1) # 1 = Send
|
||||
struct.pack_into('>H', packet, 2, 70) # 70 = Length
|
||||
struct.pack_into('>I', packet, 4, state.ssrc)
|
||||
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
|
||||
recv = await self.loop.sock_recv(state.socket, 70)
|
||||
log.debug('received packet in initial_connection: %s', recv)
|
||||
|
||||
# the ip is ascii starting at the 4th byte and ending at the first null
|
||||
ip_start = 4
|
||||
ip_end = recv.index(0, ip_start)
|
||||
state.ip = recv[ip_start:ip_end].decode('ascii')
|
||||
|
||||
state.port = struct.unpack_from('>H', recv, len(recv) - 2)[0]
|
||||
log.debug('detected ip: %s port: %s', state.ip, state.port)
|
||||
|
||||
# there *should* always be at least one supported mode (xsalsa20_poly1305)
|
||||
modes = [mode for mode in data['modes'] if mode in self._connection.supported_modes]
|
||||
log.debug('received supported encryption modes: %s', ", ".join(modes))
|
||||
|
||||
mode = modes[0]
|
||||
await self.select_protocol(state.ip, state.port, mode)
|
||||
log.info('selected the voice protocol for use (%s)', mode)
|
||||
|
||||
@property
|
||||
def latency(self):
|
||||
""":class:`float`: Latency between a HEARTBEAT and its HEARTBEAT_ACK in seconds."""
|
||||
heartbeat = self._keep_alive
|
||||
return float('inf') if heartbeat is None else heartbeat.latency
|
||||
|
||||
@property
|
||||
def average_latency(self):
|
||||
""":class:`list`: Average of last 20 HEARTBEAT latencies."""
|
||||
heartbeat = self._keep_alive
|
||||
if heartbeat is None or not heartbeat.recent_ack_latencies:
|
||||
return float('inf')
|
||||
|
||||
return sum(heartbeat.recent_ack_latencies) / len(heartbeat.recent_ack_latencies)
|
||||
|
||||
async def load_secret_key(self, data):
|
||||
log.info('received secret key for voice connection')
|
||||
self.secret_key = self._connection.secret_key = data.get('secret_key')
|
||||
await self.speak()
|
||||
await self.speak(False)
|
||||
|
||||
async def poll_event(self):
|
||||
# This exception is handled up the chain
|
||||
msg = await asyncio.wait_for(self.ws.receive(), timeout=30.0)
|
||||
if msg.type is aiohttp.WSMsgType.TEXT:
|
||||
await self.received_message(json.loads(msg.data))
|
||||
elif msg.type is aiohttp.WSMsgType.ERROR:
|
||||
log.debug('Received %s', msg)
|
||||
raise ConnectionClosed(self.ws, shard_id=None) from msg.data
|
||||
elif msg.type in (aiohttp.WSMsgType.CLOSED, aiohttp.WSMsgType.CLOSE, aiohttp.WSMsgType.CLOSING):
|
||||
log.debug('Received %s', msg)
|
||||
raise ConnectionClosed(self.ws, shard_id=None, code=self._close_code)
|
||||
|
||||
async def close(self, code=1000):
|
||||
if self._keep_alive is not None:
|
||||
self._keep_alive.stop()
|
||||
|
||||
self._close_code = code
|
||||
await self.ws.close(code=code)
|
||||
Loading…
Add table
Add a link
Reference in a new issue